Just An Infinite Number Of Way To Disappoint You

I was duped into buying this game. I wasn’t a fan of the first one, never played the second one, but saw the trailer of the third one and just had to buy it. It looked so cool in the trailer and I heard such great things about it.

Bio Shock Infinite just seems to find new ways to annoy the player. It started off great. There was a constant mystery to the storyline that you just wanted to keep on playing to unravel it. The problem is the creators dropped the ball so many times that it just made the game terrible in the end.

After playing an hour of it I would’ve given it a 5/5, but the longer you play the worse the story gets. I got so annoyed with the direction it took that when I was done playing it I wanted to return it.

I’ll explain the story without revealing too much. You play as Booker DeWitt a man who you don’t know much about until the last 5 minutes of the game. Just like the storyline, we unravel Booker’s past as the game progresses.

Your job is simple “Bring us the girl and wipe away your debt”. This becomes a constant message that the game throws at you. You don’t know what it means until the end. The game starts off where you’re on a boat going to a lighthouse. Just like Booker, you are incredibly confused about what’s about to happen. You get into a pod at the top and are shot up thousands of feet into the air until you get to New Columbia, a city in the clouds.

New Columbia is a steam-punk type city. It’s gigantic and beautiful to look at. The art team should win an award for creating this world. It looks stunning and everything is incredibly detailed.

This is where the game started to drop the ball. It was too straight forward and everyone knew Booker even though he was never there….or so you think. Everything goes together too perfectly. Even on the lighthouse door is the message about your debt.

Everything is too laid out for you and characters instantly appear to help out. There is a pair of characters that just appear before you with and help out. There’s no explanation for it, but it’s just so stupid that they pop up, might saw a few words and leave. They give you stuff, but nothing of real value.

You eventually find the girl, Elizabeth, and have to bring her to New York. She is a young woman with magical abilities and the ones keeping her prisoner won’t let her leave so easily. You fight wave after wave of enemies. You get a bunch of incredible cool weapons and even obtain magical abilities yourself.

That’s another thing I was saying about everything too straight forward. You become magic by drinking potions….why are the only one. Why aren’t the enemies super powered? There are only 2 enemies out there that are somewhat powered. One enemy shoots fire balls at you another can disappear in a crowd of crows. And after killing them you get the powers, but besides that every other one you get it’s from a potion just sitting there.

I don’t want to spoil the game for you, but the ending is so bad that you will hate it. It leads you on a long semi series of cut scenes where you move around and see things that don’t make any sense. I’m going to spoil it for you so if you don’t want to know the ending now is the time to stop reading.

SPOILER

You’re Booker DeWitt….your also the bad guy who runs New Columbia. The girl is your daughter that apparently you gave up to wipe away your sins of the battle of Wounded Knee. Why are you getting her then? Why are you on this mission? If you’re the bad guy…who you end up killing by strangling him….it just doesn’t make any damn sense.

Elizabeth can open up doorways into other worlds. So is this just a doorway….where you’re the bad guy too and….are evil? It’s just a circle of confusion that just gets to the point where it’s not worth getting the game.

The gameplay was amazing, the action was constant, the world was beautiful…but the story was so deferential that I give it a shocking 1/5. It was that bad that I would never recommend it to anyone. I might even give it a 0/5, but I (the creator of this site) don’t even know if I can possibly go this low because I did like some parts.

Just don’t get this game. It’s so disappointing that after you’re done you feel like you wasted $60 and I don’t even know how many hours playing it. I even played it more hours than most people because the games save file got corrupted so when I turned it on again I had to redo the whole game because the checkpoint it recognized was not that far in the beginning it was like a played only a few hours.

I have to end this. A 1/5 and my God this game sucked.

Joe Reyes

 

 

 

 

 

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28 thoughts on “Just An Infinite Number Of Way To Disappoint You

  1. Dave M. says:

    First off, I am wondering if you have seen the movie Looper. Time travel/jumping stories are notoriously difficult to follow completely if written correctly (and by correctly, I mean in such a way to keep the final plot point a secret until the end).

    Also, I want to warn that this is a long comment. 🙂

    This is a big reason that Doctor Who hardly ever has episodes where the Doctor travels to a time where he can see himself. There was only one in the 2005 restart of the series.

    Another story like this is Stephen King’s Gunslinger series of books. I was very annoyed with the ending, but I understand the reason for the ending. I was just wanting a better ending than what was written.

    OK, I want to comment on some of your posts points.

    SPOILER ALERT: The following will contain many spoilers.

    The following is my interpretation of the story as I have been able to figure it out from the 3 times I have played the game (so far).

    The twins (?) appear at the very beginning of the story in the boat. I didn’t realize it until the second time through the game. They also appear in other places like if you look around in the telescopes around Columbia.

    From what I have been able to figure out, the twins are the ones who figured out how to create the tears that Elizabeth can use/create. The ability was taken from them by Comstock. The twins after this attempt to correct the situation, but apparently can’t themselves. So they use Booker at an age where he might be swayed to not steal the tear technology in the future.

    The items the twins give you are ways to alter the timeline without making too much of a mess. Again, look at other time travel stories where the characters are terrified of messing up the timeline and after they go back in time, you see that the timeline, in fact, is messed up and sometimes they keep it that way.

    As far as the “powers” being magical… Some of the Voxophones describe how the Lutece’s (twins) discovered the ability to create windows that someone could look through followed by the ability to create the tears that Elizabeth can travel through. You have to find all of them and some are difficult to find (I suppose to make the achievement harder to get).

    Side point: The Lutece’s have been called twins, but since they are different heights, I am forced to figure out that they are actually just the same person from different timelines. The game hints at this near the beginning when we find a statue of Robert Lutece that morphs into Rosalind Lutece as we look at it.

    Now, the Vigors are confusing to myself as well. They become the Plasmids of Bioshock, but I didn’t find any Voxophones/Kinoscopes that attempt to describe how the Vigors were created. I am going to play though the game again to find and play all the Voxophones and Kinoscopes. I want the achievements as well as wanting the entire backstory.

    The ending scenes make more sense if you have a better understanding of what is happening. I’m not 100% positive that my understanding is the way the developer wrote the story. I hope there is an ebook or blog post or something that describes the developers vision of the story. I want to fully understand it. 🙂

    Even if I felt as you did about the game, I wouldn’t allow that to sway your judgement of the game’s technology. If I disliked the plot like you did, I would be giving the game a 3/5 because the graphics, sound design, game engine, battle mechanics, and other behind the scenes tech were just outstanding and not worthy of a 0 or 1 out of 5.

    I haven’t played Bioshock or Bioshock 2. The version of Bioshock Infinite I purchased came with a copy of Bioshock. I plan to play Bioshock soon now that I have played Infinite.

    I’m not saying the story is “perfect” and it may have some serious problems that I don’t know for sure about. But, I’m driven to find out every piece of backstory the game allows and then will track down more from other sources.

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    • joereyes3 says:

      Yes I saw Looper and understand the point you’re making with that movie, but Looper answered all questions and didn’t leave you hanging after the movie was over. Bioshock ended with you floating away. Did you die? We’re your sins forgiven? IT was just a slap in the face for me because of how much your character fights and everything he goes through.
      I just didn’t understand the concept where DeWitt was Comstock. You have to rescue your daughter from yourself? It just seemed Comstock went mad with power or mad in general and didn’t bother to tell you that “you” are “him”.
      The twins i know couldn’t reveal much and I understood that, but they would just randomly appear and saw a few words and leave. Just a lot of unneeded things like randomly appearing and disappearing.
      I used the word “magic” because I know sometimes people read my articles and they don’t know the game. So it’s just to make it simple for them to understand. But yea some back story on the powers would’ve been cool.
      But that ending just infuriated me. Just the build up alone let me down because you do so much and it just let me down. Yes, the 1/5 might’ve been a little harsh, but I did give credit to the art design. IT was a beautiful looking game and the game play was fun and memorable. But that ending just destroyed it for me.
      But thanks for your comments. Your reply was well worth reading and replying to. I hope you check out my site again to see what else you might enjoy reading and commenting about. I would’ve subscribed to yours but the button was blacked out for some reason, but I’ll check out your site again. But again, thanks for reading.

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      • Dave M. says:

        I’m guessing that you haven’t read/listened to Stephen King’s Gunslinger series. From your post and comments here, I would highly suggest that you not. It’s eight pretty long books that you feel the same way about devoting a ton of time to. Only to have the ending it had.

        I would have given it the same 1 or 0 out of 5, but if I forget the last chapter of the last book, I would give it 10 out of 5, it’s that good of a story.

        I’m starting my 4th time into the game now. This time I am going to spend way more time in each area trying to find every voxophone and kinetoscope in the game. I’m not so worried about finishing this time around.

        Trust me when I say that I understand your frustration with the ending. I was so tempted to throw the last book of The Gunslinger series at Mr. King in an ironic attempt to kill him. I’m so used to his stories having weird twists, but that ending just plain pissed me off. 🙂

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      • joereyes3 says:

        No I never read the series but I’ve heard about it. It confuses me that the creators of Bioshock went in this direction. To have a twist ending that is mostly unexplainable is one thing, but to end it with your floating away is just plain lazy. Just the lack of closure is inexcusable. Have him just get shot or something. Have him get stabbed in the final moments for the game and end it with him and his daughter free and standing at the top of the Eiffel Tower and just fade to black as he slowly dies. That’s an ending I just came up with writing the response to you. That’s probably better than the one they went with.
        But thank you for viewing, following, liking and commenting on my article. I hope you stop on by again and see if I write anything else that sparks your interest.

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  2. iRicebowl says:

    I’d have to agree, the game isn’t actually linear, it’s only linear for about the first few missions or so and the purpose of that is to lay down a foundation for where the game’s story moves from there, and give you the first couple of powers, and from there the game becomes far from linear if you give it the chance to actually explore all the different parts of the map instead of following the little glowing arrow, the game is riddled with secrets and collectibles throughout pretty much area you come across, it’s just giving a chance to discover more than the forward story most people are going for, and the storyline is far from simple, it involves some pretty clever and complex plot elements. I’m not bashing on you and you’re review (want to make that clear) I just feel like you didn’t give it much of a fair chance by playing it linearly and basing it off how you felt about the first two games.

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    • joereyes3 says:

      Yes i understand where your going. i did do some exploring, but not heavily on it. Nut just the way it ended. You’re the bad guy..and gave your daughter up for what. And do you die in the end? The reason for the bad review was just for the amount of questions i had at the end. Maybe it couldve been solved by me exploring more, but i dont think those view boxes couldve explained what the Hell happened at the end. I’m not saying the game couldve left you with a few questions, but there was no way they could leave that many things unexplained. Thank you for viewing and commenting and i hope you stop on by again to see if i write anything else that you can comment on.

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      • iRicebowl says:

        the game has many questions yes, to the naked eye the ending can be very overwhelming. But the game actually answers almost every question if one takes the time to find all the voxphones and look through the phonographs. The story does end very nicely tying up loose ends, but if you stuck around for after the credit’s theres actually one last piece of game left that leaves us hanging with a tremendous unanswered question. It’s just a new trend in game’s and all types of media today. Leaving the player or viewer with a hanging mystery at the end, it causes great controversy and debate amongst it’s fans. Infinite, Mass effect, inception are all prime examples of this hanging feeling. Also I will definitely subscribe just so I can get updates haha.

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  3. nerdhabits says:

    Personally, I loved Bioshock Infinite. I’ve never played the other games in the series, but Infinite’s story reeled me into trying it. I’m glad that I bought it. Now, I’m not knocking you for your opinion, as everyone is entitled to their opinions, likes, and dislikes. But, I just want to help you better understand the story and its points, as it seems that maybe you don’t? Please, don’t take that as me saying you’re slow or dumb, because I’m not. I’m just trying to help.

    Warning to readers – MAJOR SPOILERS.

    First, I want to start with the vigors. Yes, they do give you the ability to shoot fire, water, murderous crows, etc. However, you have to go along the lines of, “it’s a potion.” I.E. how does Link in the Zelda series get his hearts back? He has to drink a potion. When it comes to obtaining powers in a video game, it doesn’t mean that every bad guy you come in contact with has to have them, too. You might have to have your character “read a book” or drink some sort of potion. It’s like a fantasy game “law.” Think Alice in Wonderland. Eat Me = grow. Drink Me= shrink. Same with Skyrim. You earn powers by reading these hyrogliphic things on walls to obtain your shouts. Only dragons have these powers. No one else human like you. It adds to the entertainment of Infinite.

    The Lutece “twins” aren’t there to give you things. Their story doesn’t overly make sense until the end of the game, or even until you play the game through a second time. They’re not exactly twins. I believe they are one in the same. In one “universe” a Lutece was born female, and in another, was born male. Through the physics of tears that Rosalind has discovered. The character you play as, Booker, is on a constant loop with the same mission; “bring us the girl to wipe away the debt.”

    What do I mean by on a constant loop? Stars in the sky are actually lighthouses. They’re doors to different possibilities. The person you’re playing has two endings (or, new beginnings depending on how you look at it) after the Battle of Wounded Knee. He goes to a place to be baptised. To wash away his sins. To become a new person and escape all of the terrible things he did in said battle. When he’s baptised, he either stays himself (Booker), or becomes Comstock. A self-made prophet who starts Columbia with the help of the Lutece’s. The AD on the back of Booker’s hand means Anna DeWitt…his daughter. She is taken by Comstock to a different universe, per say, to lead a different life. By giving his daughter up in Booker’s world, he is to feel redeemed when, in fact, he is not. In Comstock’s world, what starts off as this perfect universe, is corrupt and dirty. Hateful, even.

    In some cases, Booker doesn’t even bother to go and get the girl. Thus why New York crumbles. In other cases, Booker has gone to get Elizabeth, but has failed. In the case of the game you’re playing, you go and rescue her. Thus, the constant loop of playing and re-playing your “mission.” When you see the different Elizabeth’s at the end when you’re back at the baptism site, those are the different outcome Elizabeth’s. You can never stop Comstock unless you stop him at the source. Where is that source? When Booker is baptized after the Battle of Wounded Knee. That’s why Elizabeth drowns Booker. Only then is she truly free. Only then, is Booker’s “mission” successful. Booker IS Comstock. Remember when you run into the Lutece’s and they have that board where they ask you heads or tales? No matter what you pick, the answer is heads. So when you choose tails the first play through, you’re wrong. The coin lands on heads. If you pick heads, you’re right. No matter what universe you’re in, it’s always going to be heads. Look at all the marks on the board! That’s how many times you’ve been there before. Everyone knows you’re there because you’ve been there hundreds of times previously. It’s always the same place. The same time period, same events. Different outcomes.

    Yes, I do believe that it’s a frustrating ending only b/c of all the possibilities that one can think of. However, I think it’s a brilliant game. It’s a game that makes you think. I like games that are like that. I don’t want a simple ending to things. I don’t want it cut and dry. I want something complex. That’s why I loved this game so much.

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    • Dave M. says:

      That’s pretty much what I got out of the game too. You were much eloquent at describing the subtle plot points than I was. 🙂

      I figured that the “floating away from the drowning” at the end was his spirit floating away from his body after the multiple Elizabeth’s finally broke the time loop and killed Booker/Comstock at just the right point in the loop.

      If you look at other Time Loop Science Fiction drama’s, they usually end the loop in a very weird way. Sending a signal to Data’s positronic brain in a ST:TNG episode for example. Stargate SG1 had one too, but I don’t remember how they broke that loop. SG1 also had an episode where they went back in time and messed up the time line in such a way that they had to do something to restore it. Again, don’t remember.

      I was more than satisfied with the way they dealt with this story. There are plenty of other people that loved the game, but wasn’t overjoyed with the ending. Maybe they expected more action, I don’t know. I was just fine with it.

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      • joereyes3 says:

        another problem i had was that you don’t impact that game at all. if everything is set in stone, like the heads and tails thing in the beginning, then whats the point of anything. you can’t stop the inevitable that your going to drown. the game has this deep and complex thought and feel to it but it would be nice if you could impact it somehow. maybe change your faith or create your own ending. all i remember you can impact is whether or not to throw the ball at the slave and her lover, choose which necklace Elizabeth wears and pulling your gun out on the ticket guy. the amount of complexity of the game reminds me of Mass Effect, but in that you can at least make a dent in the world by choosing between a few decisions.

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      • Dave M. says:

        So, first you say that you can’t impact the game, then you show two examples where you do impact the game. To be fair, none of the changes really have any effect on the outcome of the game, but you are allowed to make choices.

        As far as your argument of not being able to effect the final outcome of the game. This is very simple. There is only “one” outcome that ends in ending the time loop that is the game.

        You claim that the game is too complex, but it’s clear that there are plenty of people out there that “get” the story and enjoyed the game.

        This game isn’t a combat based game like Modern Combat, it’s a story based FPS. Hence the single path outcome. It’s basically an interactive movie.

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      • joereyes3 says:

        the choices in the game are next to nothing in terms of impact. you ever play the first bioshock? you can save the little girls or kill them and that heavily impacts the ending. that is what i mean in terms of impact. i would say the choices played little in the flow of the game but little would simply that it did something to change things up.
        with everything out there are people who like and dislike something. doesnt mean its entirely one sided it just means people challenged my opinion of the game. doesnt make me wrong or them right.
        the biggest problem i have is that there is no clear answer to anything to this game. when it ends its all speculations and theories. i read a few reviews of the game and even the comments people send me are all different takes on the game. yea its cool that people can come up with their own interpenetration and ending, but it just seems a little lazy that the crew in charge of the game couldn’t leave you off with more answers than questions.

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    • joereyes3 says:

      Yes i understand the points you made. but the fact that there is so much confusion to the ending is where i dislike the game. it doesnt have to be cut and dry, but it does have to have an ending point. it does end, but not in a way that you can out down your controller and understand what just happened. there is so much more to this game that it just becomes confusing. not that it cant be figured out. your not the first person who commented to this giving their whole interpretation.
      the problem is the game has many unanswered parts to it. the AD i figured out, but what i dont know is why did this all happen. it just throws you in the middle of a black and white scene where nothing is answered. only more questions. thats what i hated the most was that at the end i had so many questions and not many were answered. why did all this happen? thats the biggest one that was never answered. the male twin just shows up in the scene asking for the baby. we dont know anything about anything in this scene. it mostly comes out but not entirely.
      i do like games that are complex, but i dont like games that force ME to come up with an explaniation

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      • Trevor L. says:

        It’s a “thinking man’s” game. It definitely isn’t for everyone, so don’t feel bad about it. But please for the sake of us all, don’t say that it’s a bad game or that “it sucked” because it’s more complex than the latest Call of Duty title. If you don’t like it then that’s fine, just don’t slander the smartest game to come out in the past 5 years. If people see your post and decide to skip out on an amazing gaming experience because you couldn’t stand the story, then I’d consider that a travesty. Encourage people to play it so they can form their own opinion.

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      • joereyes3 says:

        i understand the point you’re making. i was that disappointed with the ending that i just felt so strongly about it. the game-play was great and the graphics were too, but the ending and everything leading up to it was just a downer. i mean just the way it ended was just so bad. i still dont get it after reading blog after blog about it. everyone has their own interpretation of the ending. there was just too much confusion for me to recommend this game to anyone. but i understand that i might have been alittle too harsh and i hope it didnt deter you from stopping by again. thanks for reading and commenting.

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      • Dave M. says:

        AMEN! I’m glad that there is someone out there that is way better than myself at stating that. That’s exactly what I fell!

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      • joereyes3 says:

        Thank you, i thought i was the only one who felt this way about this game haha. ive been getting so much hate mail about my review. its nice to know someone shares how i feel about it

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  4. Dave M. says:

    Joe, you don’t recognize me? Sorry, I really thought I as replying to Trevor L.’s comment. I clicked the reply button in the email I got from Trevor’s comment. I’m beginning to understand why bloggers don’t use the default comment system in blogging software.

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    • joereyes3 says:

      oh….well never mind then haha now i remember you wrote me something before

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    • kris says:

      Trevor L. It’s not a “thinking man’s game”. It’s a game that pretends to be complex but it’s actually just a giant pile of plot holes that the author clearly couldn’t put back together. It’s very easy to understand and it’s a giant cop out. At best Ken Levine is just playing a joke on the player, essentially saying your time with this game is a waste. No matter how much time you invest in this game or story it is all for naught because I’m going to erase it all in the end. It’s like that stupid tv drama that ended with the main character waking up from a dream rendering the entire series meaningless. It’s lazy writing. You should be disappointed because it’s insulting to players who look to engage with their games. Those who do think and have an expectation that the author is an honest actor therefore when he gives you choices in the game they have meaningful outcomes not oops it never actually happened because “constants and variables” so suck it.

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  5. Shadowsphynx says:

    To understand why Booker gave up the baby in the first place you need to understand Booker.

    He comitted atrocities at Wounded Knee that replused him and made him seek redemption in Religion. In some Timelines he accepted Baptism and took the name Comstock, but in others (like the Timeline of “your” Booker) he couldn’t do it. These Bookers, who didn’t get baptised, got married and had a baby. Mrs DeWitt died in childbirth and left Booker with a newborn.

    Now imagine a man with a troubled past, huge gambling debt and PTSD raising a baby by himself. No doubt the Lutece’s offer to wipe away the debt made sense to Booker, but at the last minute his paternal insticts took over and he couldn’t go through with it.

    Booker explains his debts and the arrangement to Elizabeth on the way to the First Lady, and the Lutece’s comments about forming new memories from old ones covers the rest.

    Now come full circle to the Baptism. That is the point where they have to “Smother Comstock in his crib” as this is where Comstock is born, in the waters of Baptism. In order to “make it like he was never born” all Booker DeWitts in every Timeline need to be brought to that point in time and space and drowned, so as to prevent any of it happening. This is hinted at by the Lutece’s at almost every encounter: the coin flipping, the conversations about perspective “is dead, will die, has died.”

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    • joereyes3 says:

      I understand the ending now, but i dont understand the idea of creating an ending like that. it was confusing and just so much debate in it. i was shocked when the credits starting rolling. and even after i was told to watch the few seconds after and it just didnt do anything. it was just him walking into the room.

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  6. Dave M. says:

    Joe, I have to warn you, if you wind up playing Bioshock, you are going to hate that ending as much as Bioshock Infinite. It doesn’t have a time loop or anything weird like that, but it was very unsatisfying!

    After pretty much the same amount of game play time, maybe a bit longer, the ending cut-scene was just weird and very disappointing. (I don’t want to give anything away in case you do play.)

    Don’t get me wrong, there is an ending and it is very understandable (when compared to Infinite), but I didn’t expect the outcome I received. I suspect it’s a buildup to Bioshock 2, but since I’m probably never going to play that one, I wanted a different outcome. Or at least more to the outcome than what we got.

    The game itself is very dark (actually visually dark) compared to Infinite. That makes sense since you play underwater the whole time, but still… There feels like there are absolutely no good guys in the world at all.

    One thing that annoyed me very much was the inability to carry more than $500. Trust me, I can find a way to carry more than $500 in real life, even if it won’t fit in my wallet! 🙂 Yet you can carry every weapon you find as well as up to 6 slots for Plasmids and other enhancements. Cycling through the weapons/Plasmids can be a problem when in the heat of battle. Especially when you run out of ammo for one.

    The story of the game isn’t all that bad and I may play through again with the notion of either saving all the Little Sisters or destroying them all. I destroyed them for about half the game and then rescued them the rest of the game. I am wondering what difference there is when fully nice or fully evil.

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    • joereyes3 says:

      i compare the ending of the new bioshock to the ending of the show Lost. where its a ton of buildup and in the end you dont know what exactly happened. all you have is theories and speculation and that isnt an ending to me. bioshock did the same thing. and its hard to convince people that i disliked the game because it was really great up into the point where things were explained. i loved the action and story, but again it was all because i expected something great to come out of it and it didnt. it had the potential to be game of the year in my opinion but just the downfall at the end killed it for me. but thank you for commenting. ill probabily try out bioshock 1 someday but i heard about the diasppointing ending of it which made me not pick it up in the first place.

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  7. Ezekiel K. says:

    The ending to this game is meant to be as it is. it’s not laziness, it’s to make you learn what you don’t know. The main thing around this, the “Tears” are Multiverse Theory, the idea that there are a million million possibilities involving just yourself. The ending, the multiple Elizabeth’s drowning Booker, is based on the fact that they are closing hundreds of variations on 2 timelines. These 2 timelines are A) Booker refuses to be baptized, keeps his name, goes and gets married, had a child, the mother dies and he is left dealing with dept and alcoholism and a child. So when Robert Lutece offers a waive of his dept for the child, Booker takes it, until, at the last moment, he decides against it. B) Booker get’s baptized, takes the name Comstock and meets Robert Lutece, who has discover Tearing and has contacted his female version, Rosalind. With them, Comstock built the city Columbia, got Lady Comstock and prepared to launch the city. But there was a problem. Comstock was infertile. So he did what he thought best. Using Robert, Comstock goes to the Booker timeline and manages to get Anna away from him, escaping into his timeline once more, in the process severing her pinky. Later on, the Luteces begin to feel bad for what they had done, so they prepared to send Anna, or Elizabeth, as she is named in the Comstock timelines, back to her father in her original timeline. Comstock, catching wind of this, sends an assassin to deal with Robert and Rosalind, however, upon killing them, they were caught in a Tear, essentially becoming part of the Tear, and therefore, part of the world. That is why that are able to appear and disappear as if nothing, because, for them, it IS nothing. So, now that they have been assassinated, they still wish to deliver Elizabeth to Booker, but they also want revenge. Since they are dead, they cannot affect Comstock, so who better than Booker himself? Bringing in Booker, they pointed him in the direction and sent him on a killing spree. The significance of the coin is that it will always fall as heads, but the true significance of that scene is the board. If you count (this is approx, don’t heckle me on it) there is about 122-123 marks on the board, pointing that there were 122-123 DeWitt’s before you who had flipped the coin, but ultimately failed their quest. With this in mind, until you free Elizabeth, who revives you, every time you die, you would be DeWitt no. 124, 125, 126, etc. The Luteces would Tear to another dimension in which the DeWitt there would remain Constant, but Variables would change, therefore he may potentially make it past the part the other had failed. Essentially, this game, and the entire world, was run by the Luteces. They could basically do anything, but they couldn’t harm the individuals within. Now, there has been some questions about the final cut scene after the credits, in which Booker calls to Anna. What the scene represents is that though the Booker and Comstock Timelines were ended in Booker’s death before he could accept or deny Baptism, there is another Timeline in which he never went to the Baptism at all, a Timeline where he wouldn’t sell his daughter away for some dept reprieve. Where he grew a pair, acted like an adult and dealt with his problems. This is the Good Booker, one unaffected by any Multiverse… as of yet…

    Sorry for length, but some people made some royal botches of explaining this, so i thought i’d help. Have a good one!

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    • joereyes3 says:

      it reminded me of the ending of Lost. Where there was a ton of buildup and the ending left you just asking questions and trying to figure the ending out for yourself. it made it seem like there was no real ending. and yes everyone has been sending me explanations of what happened. i know what happened, im just saying that shouldnt count as an ending. anything ending where “you” have to figure it out for yourself isnt an ending to me. and im not saying the ending should should be an explanation but it should leave you not having to figure out everything

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    • joereyes3 says:

      it reminded me of the ending of Lost. Where there was a ton of buildup and the ending left you just asking questions and trying to figure the ending out for yourself. it made it seem like there was no real ending. and yes everyone has been sending me explanations of what happened. i know what happened, im just saying that shouldnt count as an ending. anything ending where “you” have to figure it out for yourself isnt an ending to me. and im not saying the ending should should be an explanation but it should leave you not having to figure out everything

      Like

      • Dave M. says:

        I only have Bioshock (1) because I bought Bioshock Infinite and it came with Bioshock on the game disc.

        I would say it’s worth playing. It’s definitely a darker game than Infinite visually. A little creepy thanks to the enemies in the game. The environments are pretty great considering the year the game was released, but certainly not compared to Infinite’s visuals.

        Like I said, I’ll probably play it again just to see if there is a different outcome by saving all the Little Sisters then maybe by not saving them.

        By the way, I just started my 7th play through of Infinite yesterday. I managed to get through the game in “Normal” mode and I attempted 1999 mode, but that mode is way too hard. I might try “Hard” sometime in the future, but right now I use the game as a way to relax. I still have a few achievements to attain and there are some I know I’m never going to be able to get like 1999 mode. But I would like to get all the achievements for weapon usage.

        Also, I keep finding catching little snippets of clues to the outcome of the game that I missed in prior run throughs. Nothing that really helps explain the ending any better, but just little insights that I missed.

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